![]() Invasions mode is still in its first season, one themed around Scorpion, with an attendant story hook. In extreme cases, matches may be pitch black - and, consequently, incredibly unfun. In many, your opponents will be souped up with super armor, severely impacting your ability to perform combos on them at all. A match may be plagued with a series of magical fireballs that seek out both fighters and interrupt combos, for instance. These fights are full of fun, weird, and occasionally extremely annoying effects. That includes an ambitious new mode called Invasions, a seasonal, single-player quest where players walk through tabletop game-style levels and battle a series of AI opponents. That change feels like a minor one compared to the larger ways NetherRealm is trying to switch up its groove. Online, players have already settled on popular pairings, which can make battles feel pretty repetitive. Li Mei with Scorpion, Reiko with Darrius) and it can be fun to experiment with how these primary and secondary fighters complement each other. To be most effective in battle, their moves should synergize with your main fighter’s moves - players have already found incredibly deadly pairings (e.g. They can set up or extend a combo, freeze or stun your opponent, or teleport your fighter around the stage. Each of the kombatants from this secondary roster has their own set of special moves. MK1 differentiates itself from recent games, with their customizable gear and character variations, with the ability to call in Kameo Fighters during fights. MK1 is still that established brand of combo-heavy, rigid 2D fighter, with strangely stiff animations and a meter that can enhance special moves or be burned to break a lengthy combo. When the fighting starts, Mortal Kombat 1 feels immediately familiar, especially if you’ve been playing NetherRealm’s Mortal Kombat and Injustice games over the past decade. Raiden and Kung Lao are stars of the single-player campaign. Backgrounds in fighting stages are gorgeously detailed, brimming with character, personality, and in one notable case, the horrifying gore of Shang Tsung’s torture laboratory. ![]() ![]() Character models are intricately detailed, and many fighters have been given impressive makeovers - particularly those that featured prominently in the “3D Era” of Mortal Kombat, like demoness Ashrah and the ninja Reptile, who was done particularly dirty by games like Mortal Kombat: Deadly Alliance. NetherRealm pushes the Mortal Kombat series forward graphically, with its most lux visual presentation yet. Those Kameo Fighters pull double duty as a major source of nostalgia classic versions of characters like Kano, Sonya, and Jax, and deeper cuts like Shujinko and Darrius, can all hop into matches with a button press to extend or break combos. Additionally, there are 15 Kameo Fighters - a subset of characters that can be summoned to aid a main character in battle. The studio has pared its roster down to 22, along with the pre-order bonus of the long-running villain Shang Tsung. ![]() Mortal Kombat 1 is also a fresh start mechanically NetherRealm’s last game was incredibly complex, with each of its dozens of fighters having multiple variations. In its second major reboot of the 30-year-old fighting game franchise, developer NetherRealm performs a similar trick, unburdening itself from the complex lore of nearly a dozen games. In Mortal Kombat 1, Liu Kang rewrites history in the hope of creating a kinder, gentler Mortal Kombat tournament.
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