Manipulating every section of track down to the angle of banking is a bit much, but slotting canned cobra loops and helix swirls into my design works well, and it's easy to let the autocomplete tie it all up at the end. Nothing I make can compete, but I still design my own coasters. There’s already a huge variety, so if you want Hogwarts or a Millennium Falcon, you can find them. To make up for that you can copy blueprints from other players on the Steam Workshop. More significantly, there are fewer rides than in RollerCoaster Tycoon 3, even before its expansions. Guests have better AI here, sticking together in family groups, though during their rush to get on rides they clip through each other creating monsters of jumbled faces and limbs. Planet Coaster feels so similar to RollerCoaster Tycoon 3 it's impossible not to compare. It takes the edge off, leaving me sitting there like Mr Bean yawning as everyone else screams. In Planet Coaster the rides are quieter, and instead of wind I mostly hear other passengers babbling away like Sims. I still remember the kerchunking anticipation in RCT 3 as a lift chain pulled me up to a summit, and the howling windrush of the fall. In Planet Coaster the rides are quieter, and instead of wind I mostly hear other passengers babbling away like Sims.Īctually riding the coasters doesn’t offer the same rush as it did in RollerCoaster Tycoon 3’s evocative first-person mode. Customers complain about queues endlessly, even after I hire entertainers like a cow who bounces on her udders repeating, “Boing!” There's nothing fun about fiddling with pavement this much, though presumably it's necessary to keep the AI from getting confused. More than once I've designed a coaster only to realise the fiddly queue won't connect and I need to go back and edit the original path again. Like city simulators with grids that make every city look American, the pathing of Planet Coaster comes with implicit assumptions about what you want to build baked in. Trying to recreate something like Melbourne's Luna Park, where everything is anarchically plonked down within a big triangle you explore as you please, doesn't work so well. You have zero control over controlling the coaster while you are riding it.Planet Coaster is made to create a certain kind of park, the guided experience where you turn a corner and suddenly see something amazing from the perfect angle. VR coaster experiences are very unpleasant even to people who handle VR sickness very well.Īlso another MASSIVE difference between the two is you are physically controlling your ship in Elite. Things would be flying past you very fast like trees, people, other parts of the coaster, buildings etc which gives you a pretty good sense in your head that you are moving very fast, and when your body says hey you arent moving but your eyes tell you that you are, then thats when motion sickness comes into play. It has an infinite distance with no relatively close objects to find your bearings, the only thing being planets.Ĭompare that to planet coaster, where if you were to ride a coaster in VR the only thing in your field of view is the coaster car, which is very small in comparison to the Elite Dangerous cockpit, the only thing youd see is maybe the seats in front of you and the bar keeping you in the car. You have a cockpit that takes up your entire field of view, and you look out the windows to see into space. To receive a verified flair, message the mods with proof of purchase of either: VIP, CHC, Early Bird, or Founder Stone.Įlite dangerous is a completely different experience in VR. Posting someone else's work/creation? Credit them in the titleįlairs can be edited by clicking edit next to your name underneath the subscribe button.No personal insults, attacks, or harassment. Please consult the FAQ before submitting a question. Planet Coaster related information only.We hope you’ll join us for the ride." Resources Planet Coaster will give you total freedom to make your park unique, and a connected global village where you can share your creativity with the world. We’re giving you the best-ever design tools, crafting the most sophisticated management simulation, and bringing your parks to life with crowds you’ll love to thrill. "Planet Coaster is the next evolution in coaster park simulation games from the team behind the genre’s benchmark. A subreddit for Planet Coaster by Frontier.
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